I don't just design pretty glasses. When I created SkyGear , I started with a poorly addressed health problem and a level of excellence I forged in two worlds that don't tolerate compromise: high-level sports and ballistic protection. For me, a frame isn't a fashion accessory; it's first and foremost a genuine piece of protective equipment where every detail must serve a clear purpose: blocking UV rays where most glasses fail, while remaining lightweight, stable, and comfortable for everyday wear.
Before SkyGear, I lived two lives. First, high-level rowing, which taught me precision of movement, humility in the face of effort, and the pursuit of long-term efficiency. Then, designing ballistic equipment for defense forces, where I understood what it truly means to design for people who risk their lives: every curve, every material, every millimeter of protection counts.
When I returned to the world of sports, I realized that everyday sunglasses – including some so-called “sports” sunglasses – didn't meet this level of quality at all, even though they affect such a sensitive organ as the eye.
The real problem isn't just UV rays directly in front of you, but those that pass through from the sides. Looking at classic urban sunglasses and much of the sports market, I've noticed the same design flaw: straight, square, or round shapes, with frames that aren't very curved, leaving a lateral channel for UV rays. Visually, the face is "hidden," but in reality, the corner of the eye and its surrounding areas remain exposed, where grazing rays penetrate most easily. This gap between marketing promises and actual protection is precisely what I'm fighting against with SkyGear: I'm redesigning sunglasses based on the actual path of light and UV rays, not on prevailing aesthetic trends.
In practical terms, my glasses are designed as a wraparound protective shell that follows the contours of the face. I emphasize the horizontal curvature and lateral coverage to create a continuous barrier around the eye, without any significant leakage points for UV rays.